Spellbeasts
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Spell the words. Build the beasts.

Spell this week's words, win the parts, then glue a pigeon's head onto a walrus. Science has questions. You don't have to answer them.

A hybrid creature: shark body, unicorn head, flamingo legs
Specimen no. 1. Swims poorly. Stands worse.

Quite possibly the coolest spelling app ever made.

We checked. The competition was mostly worksheets.

A different game every round

The app has six ways to practise a word, and picks which one each word needs. Here are three, then the spin you earned. Go on.

340
Fill the gap 1 of 3

Something has fallen out of the word. Which letter?

under _ ants

Random drops

Spin the wheel after a round and it sometimes drops a creature part. Most are ordinary. Some are not, and the seasonal ones only turn up in season.

  • Frog headCommon
  • Shark bodyUncommon
  • Octopus tentacle legsRare
  • Candy Cane Curl tailSeasonal

Build something unwise

Shark body, unicorn head, flamingo legs

Any head, any body, any legs, and a tail if you like, glued together in the Workshop. Nobody can stop you. It even spells its own name.

Heads are prefixes, bodies are roots, legs are suffixes. The name is built the same way. Try not to notice.

Coins, trophies and the Sanctuary

  • Earn coins and dig tokens. Spend the coins in the shop: new parts every day, and games to keep.
  • Your own records, week by week, and a scoreboard for your year group.*
  • Trophies to show off in your very own (virtual) cabinet. Can you collect them all?
  • A Sanctuary for your beasts, with a photo studio and a stat card for every one.

*Only if your “responsible” adult switches them on.

Four ways out into the field

Same game, different words. Which ones come up is the app's job. How long it takes is yours.

This Week
Where play starts
Quick practice is the eight words giving the most trouble, hardest first. Or do the full list.
Against the clock
3, 4 or 5 minutes
This week's words, as many as you can. They come round again, and every answer pays.
Mega Mix
Everything you’ve learned
Earlier words come back just as they start to fade.
Tricky Words
The stubborn handful
Up to eight, worst first. Approach calmly.

“See my progress” lists every word on the week's list as Not yet, Nearly or Got it, with the last eight goes at it beside each one. A word is got once it has been spelled right three times running.

Helps you see what's wrong

Check and fix

Get feedback on how close the spelling was and what was wrong, then quickly try again while it's fresh.

How you did

At the end of the round, see how you did and reap the rewards, with a chance to try the tricky ones again.

A spin every round

Who doesn't love a chance to win even more stuff? Every round gets a spin, with more chances of random drops and coins.

The app after a wrong answer: the child's spelling, seperate, above the correct one, separate, with the e and the a marked. A button reads Try it again.
The results screen: separate and unhelpful confirmed, receipt confirmed on retake, and the coins and dig tokens earned this round.
The wheel at the end of a round, with coin and part sections and a Spin button. Below it: 11 of 30 win something, 2 are a creature part.

A short break in the middle

Halfway through a long list, and now and then in a Quick practice, a field game turns up. It lasts about half a minute, and there is never more than one a round.

There are ten of them. You start with one and dig the rest up on the map. A grown-up can switch them off.

The shop: today's stock of wrapped parts, one sold out, the others shown as silhouettes with their rarity and price in coins.

And the shop

Five wrapped parts a day, with the rarity and price on the tag. When they are gone, they are gone until tomorrow. Christmas, Easter, the summer and a child's birthday bring parts of their own.

Coins are earned by spelling and nothing else. There is nothing to buy with real money.

A map that fills in as you go

The Spellbeasts map. The Hedgerows, in the middle, is open; the rest are under cloud. You start here

Five zones. You start in the Hedgerows; the other four stay under cloud until you open them with coins. Then dig. Field games, rare parts and new scenes for the Sanctuary are buried out there.

The Bestiary

1 Flamingo legs ◆

A sticker album with a numbered spot for all 202 parts. A gap shows where its part drops and how rare it is, and nothing else. The rest is finding it.

Unicshango, standing at the farm Your sidekick
Does not appear to know it is unusual.

The Sanctuary

Put up to five on show in a scene, take their photo for the catalogue, and pick one to be your sidekick. There are twenty scenes, from the farm to the moon, and most of them are dug up on the map.

Beast scores27 total
Top speed11 mph
Swimming7/10
Wobble ★ best90%

Every creature gets a stat card, and the scores come from its parts. Flamingo legs wobble. Shark tails swim. Choose accordingly.

For parents

Ten minutes a day on the list that actually came home from school.

The creatures keep them coming back. What they're practising is built on how spelling is learned.

It practises the real list

You add the words your child brought home. Nothing generic, nothing they'll never be tested on.

Spaced, not crammed

Mega Mix brings earlier words back just as they start to fade, so this week's list is still there next month.

Words taught as parts

Prefix, root, suffix. The creature's head, body and legs map onto them, so the reward teaches the same idea as the lesson.

Spelling it, not spotting it

Pick-the-right-one formats stay locked until a word has been typed correctly twice. Recognising a word isn't the same as producing it.

Made for children who find it hard

Clear letterforms, reader tints, audio that's always one tap away. Help arrives in steps. It never feels remedial.

Rewards that can't be bought

No loot boxes, and nothing to buy with real money. Coins are earned by spelling, and nothing in the game changes which words come up.

Your part takes two minutes a week

  1. Add this week's list

    Type the words in, paste them, or photograph the sheet that came home. A sheet for the whole half term is split into weeks, one after another.

  2. They play

    The app picks the games and the order. Ten minutes is plenty.

  3. See what's sticking

    Which words are ready for the test, which are nearly there, and which ones to look at together.

The grown-ups' side

One place for the whole household. It is on a computer or a phone, and it is yours: children never see it.

This week, for grown-ups: a card for each child showing when their test is, how many words are ready, the words not yet learned, and the last seven days of practice.
This week: every child on one page. When the test is, how many words are ready, and which are not yet.
A child's settings: the name they use in the app, how they sign in, and four formats from Copy it to Dictated in a sentence, with two ticked.
Settings, per child. Tick the formats they are ready for, from copying the word to hearing it in a sentence.

Progress, word by word

Each word shows as Not yet, Nearly or Ready, and opens to show how the goes at it have gone.

Word lists in five steps

Who it is for, how you are adding it, the words, a name, and when. Weeks can be queued back to back, so a half term's lists go in at once.

As much help as they need

Choose which formats they meet, whether a new word starts gently and moves on, and a QWERTY or ABC keyboard. Changes start from their next session.

Adding a child

Five steps and about two minutes: who they are, how they sign in, what they see, how the app is set up for them, and handing it over.

Scoreboards, if you want them

Off until a grown-up switches them on. Other children only ever see the name your child chose in the app, never their real one.

Questions parents ask

Who is it for?

Children aged 6 to 16 with a weekly spelling list. The humour is dry enough to hold a teenager.

What does it run on?

Any phone, tablet or computer with a web browser. Nothing to install, and you can add it to your home screen.

Who holds the account?

You do. Your child signs in with a password you set, and you manage their lists and settings.

Does my child’s real name appear anywhere?

Only to you and your child. Everyone else sees a name your child picks from ones the app makes up, like Sneaky Platypus or Slightly Damp Receipt. There is nowhere to type one, so a surname, a school or an age can’t end up in it.

Can other children contact my child?

No. There is no chat, no messaging and no friend requests, and nothing a child types is ever shown to another child. If you switch scoreboards on, other children see a made-up name and a score, and nothing else.

What do you keep about my child?

Their first name, their year group, the name they picked, and how each word has gone. No email address, no photo of them and no location. A date of birth only if you choose to add one.

Are there adverts or in-app purchases?

No to both. Nothing costs real money, and there is no tracking. The app uses no analytics from other companies; this website counts visits, without cookies, through Cloudflare, who host it.

Can I delete their account?

Yes. You can delete everything the app holds about a child from your account: their lists, progress and creatures.

Is it suitable for a dyslexic child?

It was designed with them in mind: clear type, adjustable reader tints, audio replay on every word, and support that steps in gradually.

How long should they play?

About ten minutes. Rounds are short and end on their own, and the app sends no notifications. Missing a day costs nothing: words come back when they are due.

Is it all spelling?

Mostly. A long round is broken up by a thirty-second field game, and there are bigger games in the shop, bought with coins earned by spelling. Those pay nothing back, no coins and no parts, so playing them never stands in for practice.

Is any of this based on evidence?

The methods are. Spaced practice, checking and fixing your own attempt, and learning words by their parts all have good research behind them, particularly for dyslexic children. The app itself has not been independently trialled.

Doesn’t choosing between wrong spellings teach the wrong spelling?

It can, so those games stay locked until a word has been typed correctly twice, and the right spelling appears straight away. Most practice is spelling the word from scratch.

Beastly spellings, sorted.

Add this week's list and they can start tonight.